CeX3D Inverse - 3D Models from Hand-Held Camera Images

CEX3D INVERSE SCIENTIFIC INSIGHTS


| CeX3D Inverse main page | News | Scientific Insights | Hardcore Processing |

CeX3D Inverse Scientific Insights

For the technically inclined, a poster (in two versions) and two scientific reports about parts of CeX3D Inverse's technology have been published:

The first releases of CeX3D Inverse are expected sometime after the SIGGRAPH 2011 Conference in Vancouver; Visit us at booth 983!

CeX3D Inverse Pipeline in Layman's Terms

CeX3D Inverse starts from input pictures of the same scene, e.g. taken with a camera:

Features between images are matched and outliers (black boxes) are removed, while putative inliers (white boxes) are kept:

Camera relationships between images are established, as witnessed by the epipolar line correspondences:

The above is only the first part of the pipeline; there is a lot more to it than this. Only information relating to the above has been presented to the public and this is already somewhat outdated. CeX3D Inverse's critical TODO-list before alpha release (click here) may give a few additional hints about parts of the pipeline.



Hardcore ProcessingModified: 2011-12-19
E-mail: Contact